Kannas are Kannas and come with great support overall (even though their binds aren't that useful in this particular boss fight), while the utility of the other two will become apparent when I go through the attacks. Particularly helpful classes to look out for are Wind Breakers and Cannoneers on top of Bishops and Kannas. I've seen Dream Breaker F90 as a requirement too, but I've also seen people demand 15m range party members, so let's just accept that some people weren't born to lead boss runs.
some people may have higher requirements because they'd rather get routine weekly runs done faster), but in general a party full of 6 attackers (with no support) will be able to clear Lucid safely if everyone has 540 ARC and can solo Damien or clear Dojo 44F. Obviously everyone's going to have their personal preferences for requirements (e.g. She also drops Butterfly Wings Drop Stones which are required for Fantasma Coins to buy Arcane Shade weapons and armours, but ever since Kishin was murdered in MSEA it's not like 99% of Arcane weapons aren't bought from HWill/HLucid runners anyway xd She is usually the hardest boss that most casual f2p's will hope to be able to reach, and really the line most people aim to cross to call themselves the Big Boys of the Arcane River. She also happens to be the next major step in power level after the CVel/HMag tier and the Lomien tier. Lucid is a Black Mage's Commander and Master of Wet Dreams of Depressed 12 Year Olds. some guides covered some details that others didn't), so I figured I'd make a one-stop shop for this boss fight, so to speak. I've seen a couple of guides around, but felt like most of them could be improved on (e.g. I'm vireys and I play a dualblade's disabled little brother in the D2J server of MSEA.